References
Please feel free to look at any of these references we used in our project to learn more:
[1] F. Bovier, G. Caggianese, G. De Pietro, L. Gallo, and P. Neroni, “An interactive 3D holographic pyramid for museum exhibition,” 2016 12th International Conference on Signal-Image Technology & Internet-Based Systems (SITIS), 2016.
[2] G. W. Frazer and G. H. Stevens, “ Holography: A Transformative Technology for Learning and Human Performance Improvement,” Educational Technology, vol. 55, no. 6, pp. 38–42, 2015.
[3] “HoloPlay Unreal Plugin,” HoloPlay Unreal Plugin - Looking Glass Documentation. [Online]. Available: https://docs.lookingglassfactory.com/developer-tools/unreal
[4] L. Yang, H. Dong, A. Alelaiwi, and A. E. Saddik, “See in 3D: State of the art of 3D Display Technologies,” Multimedia Tools and Applications, vol. 75, no. 24, pp. 17121–17155, Dec. 2016.
[5] “Looking Glass Portrait Technical Specifications,” a.storyblok.com. [Online]. Available: https://a.storyblok.com/f/118272/x/ae27eb55fd/looking-glass-portrait-technical-specification.pdf.
[6] “Unreal Engine Features,” Unreal Engine. [Online]. Available: https://www.unrealengine.com/en-US/features.